Article

Play, Engage, Repeat: Leveraging Gamification and Machine Learning for Brand Loyalty Among Indian Millennials

Published: 2024-08-05
215 PDF: 160

Authors

  • Asmita Gaikwad, Sonali Joshi, Smita Temgire

How to Cite

Play, Engage, Repeat: Leveraging Gamification and Machine Learning for Brand Loyalty Among Indian Millennials. (2024). Journal of Informatics Education and Research, 4(3). https://doi.org/10.52783/jier.v4i3.1892