Effects of Online Games on the Academic Performance of Students: An Analysis

Main Article Content

Preeti Sharma, Rashid Shamim, Mohd Imran

Abstract

The concept of online gaming and its addiction become a big concern in recent time because of ease of internet and fast access to such online games. Really this addiction might change any individual’s behaviour significantly. Prolonged use of such online gaming may lead to social, psychological and physical problems. Which further results into many disorders i.e. deteriorate physical activities, irregular sleep habit, impatience, technology dependency etc. The study’s objective is to determine whether online gaming may have any effect on the student’s academic performance or not. The Study aims to particularly stats the demographic type profile of the respondents (gender, age), the kind of computer games they played, and the total hours the respondents spent playing online games. In the current study the researchers have adapted only quantitative methodology and the data is being collected through a survey method. A self-administered and structured questionnaire was circulated to targeted respondents and data was collected from by Google Form. Data analysis part done with the frequency tables, the pie charts, the bar graphs and one sample t-test with the help of SPSS version 24. Based upon the result, it being evident that there is no significant difference among the mean sample and population mean in reference to the effect of online games and student’s academic performances.

Article Details

Section
Articles