DEEPAK SHARMA, JITENDRA SHARMA, NIKET MEHTA. Enhancing 3D Printing Education Through Game-Based Augmented Reality and Gamification: An Empirical Study. Journal of Informatics Education and Research, [S. l.], v. 5, n. 4, 2025. DOI: 10.52783/jier.v5i4.3599. Disponível em: https://jier.org/index.php/journal/article/view/3599. Acesso em: 3 mar. 2026.