A Classroom Experiment Using Blippar to Innovate Teaching Procedures and Enhance Student Understanding of 3D Printing, Gamixfication Reality. Journal of Informatics Education and Research, [S. l.], v. 5, n. 1, 2025. DOI: 10.52783/jier.v5i4.3598. Disponível em: https://jier.org/index.php/journal/article/view/3598. Acesso em: 29 may. 2026.